Demiurge Studios

21st Aug 2017 / Raquel Pidal 0

 

Earlier this month, Demiurge Studios had the pleasure of hosting 500 22 campers and their counselors from the 6 Points Sci-Tech Academy summer camp. At 6 Points, kids ages 10 to 15 get to complete all kinds of cool science and tech projects: robotics, astronomy, animation, coding, and game design (hey, we know a little something about that!). So when one of the directors of the camp contacted us and asked if they could come for a visit to our studios because they like taking field...

3rd Jul 2017 / Raquel Pidal 0

 

It’s been a crazy (taxi) month here at Demiurge Studios. June 1 saw the launch of our latest mobile game, Crazy Taxi Gazillionaire. (Try it out for yourself on iOS and Android.) In this game, you become a taxi tycoon and stick it to The Man (in this case, The Man is Edelbert Von Güber of Prestige Megacorp, a soulless rideshare company) by building your own fleet of crazy taxis driven by an army of diverse drivers.

The reviews are in, and people like us! Thanks, people! We’re...

15th Mar 2017 / Demiurge Studios Team 3

Supplly lines are getting longer and more difficult to maintain.

We're having a bit of a welcome-pie glut.

Demiurge has been growing lately. In the past few months, in fact, it feels like the whole company has eaten some kind of magic mushroom and ballooned to twice its size (only to shrink again when failing to avoid turtles and fire-breathing sewer-pipe plants). Except, no, not like that at all. Never mind, this is a terrible analogy.

Point is, we’ve brought on a lot of new folks lately, to the point where on one day in January, we had to split up...

24th Feb 2017 / Demiurge Studios Team 2

The anticipation was high in Demiurge’s seemingly-ever-shrinking game room after co-founder and -conspirator, Tom Lin, called a “surprise” company meeting at 10:30 am.  

Normally nobody likes the sound of “surprise company meeting,” but then most folks already knew what was happening and were unconcerned, even cheerful!

This also could have been the result of surprise company meeting pastries, however. (Thanks again, Basil Tree Catering!)

 

Yes, we were gathering for yet...

1st Nov 2016 / Demiurge Studios Team 6

This year's Halloween at Demiurge went about how you would expect at this point if you are one of our blog devotees. There was way too much candy, some ridiculous decorations, zero trick-or-treaters, and a few die-hards in the office who went the distance with costuming.

Now granted, for some, "the distance" is "back to the dev space to grab that squid hat we have lying around," but for the most part, there's some serious dedication going on here, so naturally we held a contest. 

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