Demiurge takes hiring seriously - we view it as the most important decision to get right in game development. With years of experience to refine our hiring process, Demiurge assembles experienced developers, geniuses fresh from college, and incredible talents from outside of the games industry.
Our core hiring philosophy guides every addition to the team: Be the best at something new. As a result, we boast a team with amazing breadth and individuals who go deep in their specializations.
Studio General Manager
Bart is a 20 year veteran of the game industry. He has experience leading teams on platforms ranging from Wii to iPhone and in genres from Tycoon Builder to First Person Shooter.
Creative Director, Co-founder
Tom leads art and UI development at Demiurge. He has directed teams and projects over fifteen years at Demiurge, from console to PC to mobile titles. Tom holds a B.F.A. from Carnegie Mellon University.
Nathan is a game industry veteran with 20 years’ experience building teams and technology for PC and mobile games.
Will’s shipped nineteen titles in thirteen years in the industry. They led the design of Marvel Puzzle Quest from prototyping through years of live operations. They studied music composition with Augusta Read Thomas and Pulitzer Prize winners Joseph Schwantner and Christopher Rouse.
Director of Finance
Tim wears many different hats at Demiurge under the umbrella of finance & operations, and has extensive experience working with entrepreneurial companies. Tim holds an MBA from Duke University.
Founder, Lead Engineer
Chris led the live events team on Marvel Puzzle Quest, spearheads analytics data interpretation, and leads engineering teams. Chris received a double major in Computer Science and Cognitive Science, with a minor in fine art from Carnegie Mellon University.